* fix: Use HTML5Backend for drag-drop if the device does not support touch, since it's less buggy * Forgot React when using jsx
21 lines
760 B
JavaScript
21 lines
760 B
JavaScript
import React from 'react';
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import { DndProvider } from "react-dnd";
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import HTML5Backend from 'react-dnd-html5-backend';
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import TouchBackend from 'react-dnd-touch-backend';
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const isTouchDevice = !!('ontouchstart' in window || navigator.maxTouchPoints);
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// See https://github.com/react-dnd/react-dnd/issues/186#issuecomment-335429067
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// https://github.com/react-dnd/react-dnd/issues/186#issuecomment-282789420
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//
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// http://react-dnd.github.io/react-dnd/docs/api/drag-drop-context
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export default function viewerbaseDragDropContext(DecoratedClass) {
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const backend = isTouchDevice ? TouchBackend({ enableMouseEvents: true }) : HTML5Backend;
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return (props) => (
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<DndProvider backend={backend}>
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<DecoratedClass {...props}/>
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</DndProvider>
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);
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}
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