feat(4D): Add 4D dynamic volume rendering and new pre-clinical 4d pt/ct mode (#3664)
Co-authored-by: Alireza <ar.sedghi@gmail.com> Co-authored-by: Neil <neil.a.macphee@gmail.com>
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import React, { useEffect, useState } from 'react';
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import {
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InputDoubleRange,
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Button,
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PanelSection,
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ButtonGroup,
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IconButton,
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InputNumber,
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Icon,
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Tooltip,
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} from '@ohif/ui';
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import { Enums } from '@cornerstonejs/core';
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const controlClassNames = {
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sizeClassName: 'w-[58px] h-[28px]',
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arrowsDirection: 'horizontal',
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labelPosition: 'bottom',
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};
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const Header = ({ title, tooltip }) => (
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<div className="flex items-center space-x-1">
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<Tooltip
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content={<div className="text-white">{tooltip}</div>}
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position="bottom"
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tight={true}
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tooltipBoxClassName="max-w-xs"
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>
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<Icon
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name="info-link"
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className="text-primary-active h-[14px] w-[14px]"
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/>
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</Tooltip>
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<span className="text-aqua-pale text-[11px] uppercase">{title}</span>
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</div>
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);
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const DynamicVolumeControls = ({
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isPlaying,
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onPlayPauseChange,
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// fps
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fps,
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onFpsChange,
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minFps,
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maxFps,
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// Frames
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currentFrameIndex,
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onFrameChange,
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framesLength,
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onGenerate,
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onDoubleRangeChange,
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onDynamicClick,
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}) => {
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const [computedView, setComputedView] = useState(false);
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const [computeViewMode, setComputeViewMode] = useState(Enums.DynamicOperatorType.SUM);
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const [sliderRangeValues, setSliderRangeValues] = useState([framesLength / 4, framesLength / 2]);
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useEffect(() => {
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setSliderRangeValues([framesLength / 4, framesLength / 2]);
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}, [framesLength]);
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const handleSliderChange = newValues => {
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onDoubleRangeChange(newValues);
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if (newValues[0] === sliderRangeValues[0] && newValues[1] === sliderRangeValues[1]) {
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return;
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}
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setSliderRangeValues(newValues);
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};
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return (
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<div className="flex select-none flex-col">
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<PanelSection
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title="Controls"
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childrenClassName="space-y-4 pb-5 px-5"
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>
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<div className="mt-2">
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<Header
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title="View"
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tooltip={
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'Select the view mode, 4D to view the dynamic volume or Computed to view the computed volume'
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}
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/>
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<ButtonGroup className="mt-2 w-full">
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<button
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className="w-1/2"
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onClick={() => {
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setComputedView(false);
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onDynamicClick();
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}}
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>
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4D
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</button>
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<button
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className="w-1/2"
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onClick={() => {
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setComputedView(true);
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}}
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>
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Computed
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</button>
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</ButtonGroup>
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</div>
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<div>
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<FrameControls
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onPlayPauseChange={onPlayPauseChange}
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isPlaying={isPlaying}
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computedView={computedView}
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// fps
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fps={fps}
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onFpsChange={onFpsChange}
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minFps={minFps}
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maxFps={maxFps}
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//
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framesLength={framesLength}
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onFrameChange={onFrameChange}
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currentFrameIndex={currentFrameIndex}
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/>
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</div>
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<div className={`mt-6 flex flex-col ${computedView ? '' : 'ohif-disabled'}`}>
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<Header title="Computed Operation" />
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<ButtonGroup
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className={`mt-2 w-full `}
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separated={true}
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>
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<button
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className="w-1/2"
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onClick={() => setComputeViewMode(Enums.DynamicOperatorType.SUM)}
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>
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{Enums.DynamicOperatorType.SUM.toString().toUpperCase()}
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</button>
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<button
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className="w-1/2"
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onClick={() => setComputeViewMode(Enums.DynamicOperatorType.AVERAGE)}
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>
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{Enums.DynamicOperatorType.AVERAGE.toString().toUpperCase()}
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</button>
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<button
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className="w-1/2"
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onClick={() => setComputeViewMode(Enums.DynamicOperatorType.SUBTRACT)}
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>
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{Enums.DynamicOperatorType.SUBTRACT.toString().toUpperCase()}
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</button>
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</ButtonGroup>
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<div className="w-ful mt-2">
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<InputDoubleRange
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values={sliderRangeValues}
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onChange={handleSliderChange}
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minValue={0}
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showLabel={true}
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allowNumberEdit={true}
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maxValue={framesLength}
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step={1}
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/>
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</div>
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<Button
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className="mt-2 !h-[26px] !w-[115px] self-start !p-0"
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onClick={() => {
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onGenerate(computeViewMode);
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}}
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>
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Generate
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</Button>
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</div>
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</PanelSection>
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</div>
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);
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};
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export default DynamicVolumeControls;
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function FrameControls({
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isPlaying,
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onPlayPauseChange,
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fps,
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minFps,
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maxFps,
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onFpsChange,
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framesLength,
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onFrameChange,
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currentFrameIndex,
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computedView,
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}) {
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const getPlayPauseIconName = () => (isPlaying ? 'icon-pause' : 'icon-play');
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return (
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<div className={computedView && 'ohif-disabled'}>
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<Header title="4D Controls" />
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<div className="mt-3 flex justify-between">
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<IconButton
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className="bg-customblue-30 h-[26px] w-[58px] rounded-[4px]"
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onClick={() => onPlayPauseChange(!isPlaying)}
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>
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<Icon
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name={getPlayPauseIconName()}
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className=" active:text-primary-light hover:bg-customblue-300 h-[24px] w-[24px] cursor-pointer text-white"
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/>
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</IconButton>
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<InputNumber
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value={currentFrameIndex}
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onChange={onFrameChange}
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minValue={0}
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maxValue={framesLength}
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label="Frame"
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{...controlClassNames}
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/>
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<InputNumber
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value={fps}
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onChange={onFpsChange}
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minValue={minFps}
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maxValue={maxFps}
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{...controlClassNames}
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label="FPS"
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/>
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</div>
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</div>
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);
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}
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