140 lines
4.6 KiB
TypeScript
140 lines
4.6 KiB
TypeScript
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import { cache, imageLoadPoolManager, Enums } from '@cornerstonejs/core';
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import { compact, flatten, zip } from 'lodash';
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// Map of volumeId and SeriesInstanceId
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const volumeIdMapsToLoad = new Map<string, string>();
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const viewportIdVolumeInputArrayMap = new Map<string, unknown[]>();
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/**
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* This function caches the volumeIds until all the volumes inside the
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* hanging protocol are initialized. Then it goes through the imageIds
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* of the volumes, and interleave them, in order for the volumes to be loaded
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* together from middle to the start and the end.
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* @param {Object} {viewportData, displaySetMatchDetails}
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* @returns
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*/
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export default function interleaveTopToBottom({
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data: { viewportId, volumeInputArray },
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displaySetsMatchDetails,
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matchDetails,
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}) {
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viewportIdVolumeInputArrayMap.set(viewportId, volumeInputArray);
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// Based on the volumeInputs store the volumeIds and SeriesInstanceIds
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// to keep track of the volumes being loaded
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for (const volumeInput of volumeInputArray) {
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const { volumeId } = volumeInput;
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const volume = cache.getVolume(volumeId);
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if (!volume) {
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return;
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}
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// if the volumeUID is not in the volumeUIDs array, add it
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if (!volumeIdMapsToLoad.has(volumeId)) {
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const { metadata } = volume;
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volumeIdMapsToLoad.set(volumeId, metadata.SeriesInstanceUID);
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}
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}
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/**
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* The following is checking if all the viewports that were matched in the HP has been
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* successfully created their cornerstone viewport or not. Todo: This can be
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* improved by not checking it, and as soon as the matched DisplaySets have their
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* volume loaded, we start the loading, but that comes at the cost of viewports
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* not being created yet (e.g., in a 10 viewport ptCT fusion, when one ct viewport and one
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* pt viewport are created we have a guarantee that the volumes are created in the cache
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* but the rest of the viewports (fusion, mip etc.) are not created yet. So
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* we can't initiate setting the volumes for those viewports. One solution can be
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* to add an event when a viewport is created (not enabled element event) and then
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* listen to it and as the other viewports are created we can set the volumes for them
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* since volumes are already started loading.
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*/
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if (matchDetails.length !== viewportIdVolumeInputArrayMap.size) {
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return;
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}
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// Check if all the matched volumes are loaded
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for (const [_, details] of displaySetsMatchDetails.entries()) {
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const { SeriesInstanceUID } = details;
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// HangingProtocol has matched, but don't have all the volumes created yet, so return
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if (!Array.from(volumeIdMapsToLoad.values()).includes(SeriesInstanceUID)) {
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return;
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}
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}
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const volumeIds = Array.from(volumeIdMapsToLoad.keys()).slice();
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// get volumes from cache
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const volumes = volumeIds.map(volumeId => {
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return cache.getVolume(volumeId);
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});
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// iterate over all volumes, and get their imageIds, and interleave
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// the imageIds and save them in AllRequests for later use
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const AllRequests = [];
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volumes.forEach(volume => {
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const requests = volume.getImageLoadRequests();
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if (!requests.length || !requests[0] || !requests[0].imageId) {
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return;
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}
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// reverse the requests
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AllRequests.push(requests.reverse());
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});
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// flatten the AllRequests array, which will result in a list of all the
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// imageIds for all the volumes but interleaved
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const interleavedRequests = compact(flatten(zip(...AllRequests)));
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// set the finalRequests to the imageLoadPoolManager
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const finalRequests = [];
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interleavedRequests.forEach(request => {
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const { imageId } = request;
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AllRequests.forEach(volumeRequests => {
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const volumeImageIdRequest = volumeRequests.find(
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req => req.imageId === imageId
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);
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if (volumeImageIdRequest) {
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finalRequests.push(volumeImageIdRequest);
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}
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});
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});
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const requestType = Enums.RequestType.Prefetch;
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const priority = 0;
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finalRequests.forEach(
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({ callLoadImage, additionalDetails, imageId, imageIdIndex, options }) => {
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const callLoadImageBound = callLoadImage.bind(
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null,
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imageId,
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imageIdIndex,
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options
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);
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imageLoadPoolManager.addRequest(
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callLoadImageBound,
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requestType,
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additionalDetails,
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priority
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);
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}
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);
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// clear the volumeIdMapsToLoad
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volumeIdMapsToLoad.clear();
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// copy the viewportIdVolumeInputArrayMap
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const viewportIdVolumeInputArrayMapCopy = new Map(
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viewportIdVolumeInputArrayMap
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);
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// reset the viewportIdVolumeInputArrayMap
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viewportIdVolumeInputArrayMap.clear();
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return viewportIdVolumeInputArrayMapCopy;
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}
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